If there are multiple End Jumps, randomize and pick one to be the Final End Jump.Jumps with End Jump Scenarios are to be placed at the end of the 10 Jumps, and the rest are shuffled.Jumper may also purchase Companions normally.You may instead use the Jump's normal Companion Import options to import your Companions if you so choose.Companions imported this way receive CP equal to half of the total CP Jumper has to spend via Drawbacks and Bonus CP.If a Jumper has Companions, they may import all Companions for free.If a Voucher was used to purchase a Race, then that is the Race the Jumper will be upon entering the Race's Jump.This includes any items or perks that you would get for free as a part of the Jump. In either case, you gain the freebie perks and items for your Race.If a Jump also has a Race option, you may either choose to Randomize your Race, or choose Human (or the closest Free Equivalent) and gain 300 CP (or Currency) to spend in the Jump.If any Origin can be a Drop-In, then you still randomize them, but get 300 CP if you choose to take it as a Drop-In.Randomized Backgrounds are considered Free.In either case, you gain the freebie perks and items for your Background. For each Jump, you may choose to either randomize your Background, or choose the Drop-In option and gain 300 CP (or Currency) to spend in the Jump.Supplement Jumps can be added to a Jump in your selection of 10, and follow rules 4-1 and 4-2.If you use a Supplement JumpDoc such as Universal Drawbacks, you can only gain 600 CP in Drawbacks from that Supplement as well, adding it to the CP you gained from Drawbacks.You are only allowed to gain 600 CP in Drawbacks from any one Jump Document.At the start of a Jump, you gain 0 CP (or whatever Currency the Jump uses) instead of the standard starting amount, and create your Build from there.Once you obtain all your Voucher Perks and Items, randomize the order of your Jump Docs, and enter the first Jump.You can use your Vouchers to gain a Superhuman Body in some fashion, either by purchasing a Race or a Perk that gives you those abilities.Non-Body Mod Supplement Docs are available for use for other amenities such as the Arena or Warehouse.**No Body Mod, your new body is healthy, clean, and average for a human in physical ability.**.You can purchase any Perk, Item, or Power with a Voucher so long as it is a single purchase.If a Perk has a prerequisite Race, you do not need to purchase that Race once you reach that Jump.Once you enter the Jump proper, you can purchase the Perk(s) that you wanted to buy.
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